The least-valuable available plant is removed from the game, and the second city slots are available for connection. Step two begins when a player builds a set number of cities, determined by the number of players. Only the first slot of a city may be connected. The first row (the least- valuable plants) is available for bidding. In step one eight power plants are visible to players, arranged in two rows of four based on reverse value. Power Grid is further divided into three steps. If that results in a tie, the player with the most cities is the winner. In case of a tie, the player with the most money wins. The game ends when one player builds a fixed number of cities, and the winner is the player who can supply electricity to the most cities with his network. The most valuable power plant is placed at the bottom of the draw deck. Resources available for purchase are replenished at a rate based on the number of players in the game and the step. Bureaucracy Players use resources to power their cities and earn more elektros based on the number of cities they power. During step two the second slot is available for 15 elektros, and in step three the final slot is available for 20 elektros. Slot one costs 10 elektros, and is the only slot available during step one (see steps below). No player may build into more than one slot in a city. They may expand by paying the cost to build into the desired city, plus the value of all connections to that city from an already-occupied city. In the first round, a player may build into any city which is not already occupied. Building In reverse turn order, players may build into cities. As resources are purchased, they become more expensive the player who is last in turn order (the person with the fewest cities connected) can buy resources at the cheapest prices in that round. They can only purchase resources they can use, and each plant may only have twice the number of resources it needs to run a plant which uses two oil can hold up to four oil. Buying resources Players buy resources for their plants in reverse turn order. Wind turbines and hydraulic plants do not require resources. Most power plants require at least one coal, oil, garbage (see waste to energy), or uranium resource to supply electricity. The phase ends when every player has purchased a plant or passed on an opportunity to bid on a plant. The player with the highest-priority turn order (which may still be the first player) then has the option to bid on an available plant. When a plant is purchased, a new one is drawn from the deck to replace it available plants are re-arranged by value. After the initial bid, players bid in clockwise order until every player passes on an existing bid. An initial bid must be equal to, or higher, than the value of an available plant. A player may pass rather than bid on a plant, forfeiting their chance to bid on any other power plants in a round. Auctioning power plants Turn order determines who starts bidding on power plants. When players own the same number of connections, the player with the higher-value plant goes first. The player with the most connections goes first, followed by the player with the second-highest number of connections and so on. It is rearranged each round, according to the number of cities each player has connected. Each round has five phases:ĭetermining turn order Turn order is determined randomly at the beginning of the game. The map is a key strategic component, since some areas have generally higher connection costs than others. The number of regions used is based on the number of players. Each map has six regions, containing cities with connections of various costs between them. The game comes with a double-sided board with a map of the United States on one side and Germany on the other. The new game is called Funkenschlag in the German market, but is sold under other names elsewhere. This and other changes were made when Friedemann Friese reworked the game. Power Grid was developed from Funkenschlag, the original game, which had players draw their networks with crayons instead of playing on a fixed map. During the game, players bid on power plants and buy resources to provide electricity to the growing number of cities in their network. In the game, each player represents a company which owns power plants and tries to supply electricity to cities. Power Grid was released by Rio Grande Games. Power Grid is the English-language version of the second edition of the multiplayer German-style board game Funkenschlag, designed by Friedemann Friese and first released in 2004. In Power Grid, players compete to build up electrical networks from scratch and be the player to power the most cities at the end of the game.
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