![]() The Sonic composition uses, , and for the easy difficulty and adds in for expert, and features Blue Spheres which reveal their button command after a short time and Bumpers which cause the commands to come faster. Each composition features different commands and items, with the Mario composition featuring only and in the easy difficulty and the addition of the other two buttons for expert, as well as Bullet Bills, which reveal the button required to input after they fly over their marker, and Green Shells, which move along the markers and reveal their buttons as they pass back over them. It also fills up the gauge for Golden Time, which gives everything a gold color and awards the player more points. If the player manages to repeatedly perform with "Great" and "Perfect" timings, they will perform a combo, which will award them more points. The better the timing the player inputs with, the more points they will score for the move, and they will receive a better rating, ranging from "Perfect" to "Great", "Good" and then "Miss" for particularly poor timing or failure to input the command at all. ![]() Once the routine has started, the player performs moves by inputting the controls indicated onscreen in time with the music, with the inputs being pressing certain buttons, rotating and inputting directions on either or. To start their routine, the player must press. or Wonder World from Sonic Lost World, and expert or normal difficulty. In this event, the player starts by selecting a composition and a difficulty, being able to choose from either the Main Theme from Super Mario Bros. ![]()
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